Is it possible to detect what step length is in use?
deck 1 slicer step '1 bt' ? action2 : deck 1 slicer step '2 bt' ? action1
Displaying `deck 1 slicer step` as a button name works fine, but I can't figure out how to read it with script mapped to buttons.
-edit, solved...of course - you need the step in quotes!
deck 1 slicer step '1 bt' ? action2 : deck 1 slicer step '2 bt' ? action1
Displaying `deck 1 slicer step` as a button name works fine, but I can't figure out how to read it with script mapped to buttons.
-edit, solved...of course - you need the step in quotes!
deck 1 slicer 'step' 1 ? play_pause
Posted Thu 02 Jan 25 @ 6:20 pm
it doesn't need quotes if comparing as an int
deck 1 slicer step 0.5 ? on : off
but you could always compare as a string with param_equal [which needs quotes round the string]
param_equal `slicer step` "1 bt" ? on : off
deck 1 slicer step 0.5 ? on : off
but you could always compare as a string with param_equal [which needs quotes round the string]
param_equal `slicer step` "1 bt" ? on : off
Posted Thu 02 Jan 25 @ 6:45 pm
Ty sir
I suppose while I'm at it...Is there any way to use the step count as a multiplier?
this would be mad easier than trying to write conditionals for every step.
long story short, im hacking the slicer to work more like a step sequencer on a grid controller.
I suppose while I'm at it...Is there any way to use the step count as a multiplier?
deck 1 get_beat_num 2 8 ? deck 1 goto ( -1 * deck 1 slicer step)
this would be mad easier than trying to write conditionals for every step.
long story short, im hacking the slicer to work more like a step sequencer on a grid controller.
Posted Thu 02 Jan 25 @ 7:06 pm
no such luck, you've got to go the long way.
If you have a custom button going spare you could have it turn[query all combos] a string into a saved float variable.
If you have a custom button going spare you could have it turn[query all combos] a string into a saved float variable.
Posted Thu 02 Jan 25 @ 8:03 pm
Alrighty, still trying to sort this! We've got an unused button setup right now to capture the step and store it
trying to use it to vary the size of a beatjump
assuming for instance a step of 1, instead of beatjumping -4 beats relative to the current location, it jumps to a single fixed location
deck 1 slicer step 0.03125 ? set $d1step 0.03125 : deck 1 slicer step 0.0625 ? set $d1step 0.0625 : deck 1 slicer step 0.125 ? set $d1step 0.125 : deck 1 slicer step 0.25 ? set $d1step 0.25 : deck 1 slicer step 0.5 ? set $d1step 0.5 : deck 1 slicer step 1.0 ? set $d1step 1.0 : deck 1 slicer step 2.0 ? set $d1step 2.0
trying to use it to vary the size of a beatjump
param_multiply -4.0 "get_var '$d1step'" & param_cast & deck 1 goto
assuming for instance a step of 1, instead of beatjumping -4 beats relative to the current location, it jumps to a single fixed location
Posted Fri 03 Jan 25 @ 2:33 am
param_cast relative
you could bracket the set part to do it in one button
you could bracket the set part to do it in one button
( deck 1 slicer step 0.03125 ? set $d1step 0.03125 : deck 1 slicer step 0.0625 ? set $d1step 0.0625 : deck 1 slicer step 0.125 ? set $d1step 0.125 : deck 1 slicer step 0.25 ? set $d1step 0.25 : deck 1 slicer step 0.5 ? set $d1step 0.5 : deck 1 slicer step 1.0 ? set $d1step 1.0 : deck 1 slicer step 2.0 ? set $d1step 2.0 ) & param_multiply -4.0 "get_var $d1step" & param_cast relative & deck 1 goto
Posted Fri 03 Jan 25 @ 2:41 am
I got that working even before posting; and turned back without realizing I'd run into a different sort of issue. I changed my gotos to set $tests to check the numeric values, and when using relative param_cast the numbers started going out of bounds after changing the step. So I turned back, not realizing my issue stemmed from how I'm using the beat counter.
I get that I could stuff the lengthy $d1step variable assignment at the beginning - trying to get this other bit sorted before then!
I've got an 8x8 grid, I've mapped slicer 1-8 to the top row. Slicer doesn't quite work how I'd like, I'd like the song to jump to the slice pressed.
So here is button 1 of the top row
It detects which beat/slice we're on, and jumps backward accordingly.
So this configuration is working perfectly for a step of 1; because I'm using 'geat_beat_num n 8' the slicer stays perfectly in sequence with the beat counter.
However, after changing the step from 1 to 2, or smaller than 1, I'm still picking up button presses as if it was two 4beat measures, instead of the smaller or larger step change. Any idea how I can go about catching/tracking the beat counter in such a way that it can handle the other step counts?
Preemptive apologies and thanks =D. I was trying to keep my questions to more short, orderly, and code-oriented snippets, but I couldn't abstract what a solution to this would look like.
--- edit
Umm. Sheesh. Didn't know / think to just query the slice itself. Just had the thought to try and it works. This may do the trick.
Sorry for all the bother then! I'll be back if I have any further questions.
I get that I could stuff the lengthy $d1step variable assignment at the beginning - trying to get this other bit sorted before then!
I've got an 8x8 grid, I've mapped slicer 1-8 to the top row. Slicer doesn't quite work how I'd like, I'd like the song to jump to the slice pressed.
So here is button 1 of the top row
deck 1 get_beat_num 2 8 ? param_multiply -1.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 3 8 ? param_multiply -2.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 4 8 ? param_multiply -3.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 5 8 ? param_multiply -4.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 6 8 ? param_multiply -5.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 7 8 ? param_multiply -6.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 get_beat_num 8 8 ? param_multiply -7.0 "get_var '$d1step'" & param_cast relative & deck 1 goto : deck 1 slicer 1
It detects which beat/slice we're on, and jumps backward accordingly.
So this configuration is working perfectly for a step of 1; because I'm using 'geat_beat_num n 8' the slicer stays perfectly in sequence with the beat counter.
However, after changing the step from 1 to 2, or smaller than 1, I'm still picking up button presses as if it was two 4beat measures, instead of the smaller or larger step change. Any idea how I can go about catching/tracking the beat counter in such a way that it can handle the other step counts?
Preemptive apologies and thanks =D. I was trying to keep my questions to more short, orderly, and code-oriented snippets, but I couldn't abstract what a solution to this would look like.
--- edit
Umm. Sheesh. Didn't know / think to just query the slice itself. Just had the thought to try and it works. This may do the trick.
deck 1 slicer 2 ? play_pause
Sorry for all the bother then! I'll be back if I have any further questions.
Posted Fri 03 Jan 25 @ 2:37 pm